2 Feb, 2007 by george
Current version: 0.2.0 (Beta)
Updates:
Game save/load supported.
Score list available.
Audio added.
Message class added.
Improved rules:
1. No chanllenges
2. Life points count, after 5 fails a new line of bubbles will be pushed in. (But you can get points back in some case).
3. Push double lines of bubbles.
4. No points reward so you have to finish your game.
If you find any bugs, please let me know. Thanks.
Next game suppose to be a FPS tank game in 3D. Big topic for me right now.
A part of source code available for download. It’s the method to load assets from external SWF files and use them dynamically in this game.
Posted in : Game
10 Jan, 2007 by george
I began to code AS3 games so started with a popluar bubble games, squirrels are lovely and could see everywhere in Canada, so I use ‘Squirrel Bubble’ as the name of my first AS 3 game. A squirrel will transfer a bubble to fire.
Later I will add some script-based animation for another squirrel, walk around here and there, and improve the bonus part. Also it will have a top-10 score board, as well as sounds.
This alpha version I finished in 4 days, most of time coding and debugging (and a whole day for thinking and making squirrels). The debugging of Flash 9 IDE alpha is very limited, what I can do was only ‘trace’ and ‘try…catch’, costed me big hours.
Some rules:
After 80 shots there will be a health bar to indicate you have only 5 chances to failed before a line of additional bubbles will be pushed down.
After 400 shots as health exhausted double lines of bubbles will be pushed down.
To play this game alone: http://www.neatfilm.net
Current version: 0.1.0
Todo list:
Add back-end module – Top-10 score board.
AI module: Another squirrel will play on the back here and there dynamically and greet you sometime.
I found my ‘lab explorer’ has something weird so I checked today. Actually the new AS3 flash.text.TextField is by default mouse enabled. I turned .mouseEnabled to false then it’s ok now.
Posted in : Game
11 Dec, 2006 by george
MsDewey.com design very cool with perfect neat dynamic videos. With Flash media server and high-speed servers, Microsoft could provide a large amount of Flash videos in flexible way.
Still it begin with a preloader, but display a FLV instead of normal progress bars. It’s a nice idea but if you copy the same way, not the deal whatever. And they should use cuepoints for progress points, so you wouldn’t feel bored to wait. While still, it’s funny this time, but it have to be changed if this is a long time service of Microsoft Live Search I guess.
I don’t know why each time refresh there’re something to download, possibly to load a dynamic beginning scene it will be played, or the Flash video of the beginning scene is usually too large to be load more buffer. It pretty interest each time they load a kind of different beginning scene before you can use Live Search. Also, there will be lots of dynamic Flash videos to be played while you’re searching even when you idle. The background is sticked with one image currently.
I like the design, a kind of implementaions of neat Flash ‘film’s, perfect reality. It’s a perfect sample usage of Flash videos. But it have to have big money to support media server clusters, high-speed network speed, as well as lots of video jobs.
Adobe Flash product manager Mike Downey pointed out the response of young lady should be some relatives to your search but not always. I think it’s the job of back-end but, it have to get response very quickly maybe from an existing list of words matrix like Eliza, but not based on the result of search(it need time before the lady could do anything), so it need time for Live Search to go extra miles.
Posted in : Media Server