Archive for Flash Lite 3

Verizon Wireless and Flash Lite 2

Adobe announced today a deal with Verizon Wireless.
By launching Flash-enabled handsets, Verizon Wireless can reduce deployment costs, offer more consistent playback across diverse devices, and develop content and user interfaces three to five times faster than competing solutions. Verizon Wireless will be launching Flash-enabled handsets before the end of the year. Initial content and applications are likely to focus on traditional mobile services such as games, ring tones, etc. Our immediate goal is to enable Flash Lite on Verizon handsets, thereby providing enhanced user experiences such as enhanced WAP browsing, user interfaces, games, business applications and advanced phone-based portals. Expected to become available in the second half of 2006, the Flash Lite extension for BREW(Qualcomm) enables Flash content to run on BREW handsets. Many Verizon handsets use the BREW® Applications Platform and BREW Delivery System from Qualcomm® to deliver and update software on the mobile phone. The Flash Lite Extension for BREW will leverage the BREW solutions to deliver Flash-based applications and content on the BREW platform, available in the summer of 2006.
Adobe avoid to say ‘replacement’ but ‘extension’ for current developers of Verizon BREW platform.

SmashingIdeas plans for Flash Lite Content distribution.

Smashing Ideas, Inc. in Seattle announced plans to aggregate and distribute Flash Lite content for mobile phones and consumer electronics devices.

Smashing Ideas is currently building its library of Flash Lite content including games, wallpapers and animations. The company is scheduled to release a Flash Lite Digital Rights Management (DRM) solution in the second quarter. “We believe offering developers a secure solution for the monetization and distribution of their content will further our ability to attract top creative talent wishing to discover new distribution channels for their work.”

smashingideas.com

Shortcoming Flash Lite 2.0

Mark Horsell discussed shortcomings of Flash Lite he experienced:

  • Isn’t a develop once use everywhere technology. Devices have different capabilities, and whats worse things that work in the emulator dont always work on the device.
  • Performance on devices generally is poor, so forget complex motion graphics.

He said, “have to wait for widespread use of 3G, more powerful devices and Flashlite 2.0, i think that could take a couple more years yet!”

Surely the market of Flash Lite is now not there yet. I’m also waiting for news from China 3G. Performance is always depending on hardware CPU/Memory, lite is lite, wouldn’t be same as computers. It’s better to sell good services with better user experience in mobile, but not to try magic of bitmapdata.